Friday, May 16, 2008

Movie trailers and the dangers of virtual reality

Trailers for old movies are really weird. Since I was born in late 1981, I didn't really see many movie trailers until the late '80s. What I didn't realize until recently is that that means I exactly missed the transition between the old style of movie trailers and the new. But now that movies' original trailers are almost always included in the special features of DVDs, I've been exposed to lots of these old trailers, and I'm blown away by how different and old-fashioned they seem.

What makes the old trailers so different is how focused they were on the narrative of the films advertised. This hits you right away in the voiceover. Whereas lots of trailers today -- maybe the majority -- have no voiceover at all, it seems like every trailer back then had voiceover, and a lot of it. These old voiceovers functioned like narrators, introducing you to the characters and giving you lots of exposition. In contrast, voiceovers in trailers today are spoken by a remote-sounding, Godlike man in vague, stereotyped phrases such as "In a world where...," "...one man...," etc. which set the scene and mood with as few words as possible. The clips in pre-'90s trailers, too, tell a story; they're loooong clips, all of uncut dialogue, all in order, mostly of the same length, going all the way up to the end of the film and often essentially giving away the ending. In contrast, trailers today show you lots of short, out-of-order clips of varied lengths, many of them atmospheric shots of setting, silent action, or even just text on a blank screen, and the clips containing dialogue are always edited down and compressed, creating more of a collage.

Here's a comparison: the upcoming Pineapple Express has a trailer that I love to watch over and over again because of the way it massages my mind's visual and aural pleasure center with its lovely rhythmic cutting while not taxing it with anything but the most basic evocation of narrative; contrast that to the relative clunkiness of the trailer of a similarly-themed movie from 1978. What a difference. And yet I'm sure that if someone made a new trailer for Up in Smoke, it could look just like Pineapple Express, because compared to trailers, the style of movies hasn't changed at all. It would also be funny to try cutting an old-style preview of Pineapple Express to see just how unenticing it could be made to look.

Anyway, basically, the people making the trailers figured out that what they were selling wasn't a story, but an experience of a story. And that's what trailers show you: an extremely heightened, compressed sense of what the full-length experience of seeing a movie will be like. And they work really well; movie trailers are like crack, and all human beings readily admit that they love the previews.

But in terms of the actual movie, people are there for the story, right? The importance of the story of a movie gets lots of emphasis from filmmakers, especially recently, in my experience. Seemingly all film schools aggressively proclaim that their curriculums are centered around "storytelling," and most screenwriters and directors emphasize how their main drive is to "tell a story.” It starts to sound a bit defensive – and with good cause. Because the vast majority of the movie-going public, I’m pretty sure, does not go to movies for stories; they go for the same thing they like about trailers – the experience, which is primarily the experience not of the story but of the alternate world for which the story is only a fourth-dimension framework allowing you to pass through that world in time.

But if you didn’t need a stable framework for the fourth dimension in a world – what then? Well, that’s what’s possible in virtual reality. And virtual reality is the direction we’ve been moving towards for a long time. It’s what goes on in the movie-franchise phenomenon, which allows you to experience a movie in multiple media – the film, books, websites, TV shows, theme parks, food, music, weddings, furnishings, clothing… – to the extent that you’re essentially participating in an alternate world. New electronic media, as well -- the internet, video games, even DVR and OnDemand to some extent – break down the artificial structure of time created by the story and open up untold new dimensions through which humans and their senses can travel. Interestingly, this surrender of the fourth dimension in media is coinciding with new advances in the exploration of multiple dimensions beyond the fourth in reality.

What’s happening is the implosion of fixed-time narrative in media and its replacement by experiences of other worlds in which we the audience create the narrative ourselves.

But wait. What happens when we get rid of the story?

I think bad things might happen. Bad, bad things.

Stories are what communicate meaning and truth. They’re normative. They’re stable. They provide reference points for comparison, standards. So when stories are completely eclipsed by experience, which is amorphous and amoral, we lose a way of examining and agreeing on central significances in life. Is it a coincidence that the most successful virtualesque video game, Grand Theft Auto, is about a chaotic and amoral world? No.

Not only do storyless media experiences dispense with frameworks for meaning, but they also create a very problematic illusion of free choice. In the phantasmagorical hyperreality of a Disney franchise or packaged-goods brand universe, we have the illusion of traveling into a new world, where we can try being ourselves in a different atmosphere. The problem is that this atmosphere is not a neutral playground for our senses; it is a highly fake fantasy designed expressly to sell us things. There is in fact a built-in message in these artificial universes, and the message is BUY ME. And this message gets across so successfully exactly because of the way it exists apart from narrative and time. A commercial, which is like a story, tells you one thing once. A world, which when very successful can get confused with reality, brainwashes you constantly.

2 comments:

Short Round said...

Hmmm...that link didn't seem to post properly, so forget the actual URL: seen the Onion's story about the very popular Iron Man trailer's being adapted into a feature-length film?

fencebreak said...

Thank you, just did. "Apparently, the plan is to expand that fast montage of very short shots seen in the trailer into full-length, distinct scenes."